Large City: Grö Fehya Hadfow

Grö Fehya Hadfow

Grö Fehya Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceSamezi Moot
RegionKshzàvdè Brush
Founded1317
Community LeaderLord Justine
Area58 km2 (23 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation4754 m (15597 ft)
Average Yearly Precipitation136 cm/y (53 in/y)
Population13875
Population Density239 people per km2 (603 people per mi2)
Town AuraCharm
Naming
Native nameGrö Fehya Hadfow
Pronunciation/gro˞/ /ˈfehja/
Direct Translation[different; other; distinct; various; unique] [sun; day; light; candle]
Translation[Not Yet Translated]

Grö Fehya Hadfow (/gro˞/ /ˈfehja/ [different; other; distinct; various; unique] [sun; day; light; candle]) is a subtropical Large City located in the Samezi Moot of the Rosid.

The name Grö Fehya Hadfow is derived from the Sylvin language, as Grö Fehya Hadfow was founded by Ghothrath, who was culturaly Wood Elf.

Climate

Grö Fehya Hadfow has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cold 6°C (42°F). Grö Fehya Hadfow receives an average of 136 cm/y (53 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Grö Fehya Hadfow covers an area of nearly 58 km2 (23 mi2), and an average elevation of 4754 m (15597 ft) above sea level.

Overview

Grö Fehya Hadfow was founded durring the early 14th century in spring of the year 1317, by Ghothrath. The establishment of the new community went well, with no major obsticles durring construction.

Grö Fehya Hadfow was built using the conventions of Wood Elf durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Grö Fehya Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Grö Fehya Hadfow is buildings are located arround a single narrow split-log ties mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. Unfortuantly, these millitarily questionable fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Looking around Grö Fehya Hadfow you immediately realise that the locals are looking back at you. All of them. Everywhere you look somone is staring back at you analytically, looking over every inch of you, your gear, and your companions. As you get close to people, their hands move closer to their belt knife, or dagger. You may want to watch where you go and what you say...

Civic Infrastructure

Grö Fehya Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Grö Fehya Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Grö Fehya Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Grö Fehya Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Grö Fehya Hadfow's parks.

Grö Fehya Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Grö Fehya Hadfow.

Grö Fehya Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Grö Fehya Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Grö Fehya Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Grö Fehya Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Grö Fehya Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Grö Fehya Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Grö Fehya Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Grö Fehya Hadfow's public wards, blessings, and other arcane systems.

Grö Fehya Hadfow has an Scientific Academy which provides higher education in the natural sciences.

Grö Fehya Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Grö Fehya Hadfow's grid is powered by an arcane means.

Grö Fehya Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Grö Fehya Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Grö Fehya Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Grö Fehya Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Grö Fehya Hadfow's natural decorations nor waterways.

Grö Fehya Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Grö Fehya Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Grö Fehya Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Grö Fehya Hadfow's chapel was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

In Grö Fehya Hadfow hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Mud Elemental, Small near Grö Fehya Hadfow are known to be a mutant strain of the creature.

Grö Fehya Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves line dance to channel Mysticism energies of tier 2 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 27
  • Farmers: 37
  • Farm Laborer: 77
  • Hunters: 43
  • Milk Maids: 33
  • Ranchers: 17
  • Ranch Hands: 35
  • Shepherds: 33
    • Farmland: 55916 m2
    • Cattle and Similar Creatures: 3468
    • Poultry: 41625
    • Swine: 2775
    • Sheep: 138
    • Goats: 27
    • Horses, Mounts, and Beasts of Burden: 1387

Craftsmen

  • Arms and Toolmakers: 30
  • Blacksmiths: 33
  • Bookbinders: 18
  • Buckle-makers: 18
  • Cabinetmakers: 30
  • Candlemakers: 49
  • Carpenters: 41
  • Clothmakers: 35
  • Coach and Harness Makers: 15
  • Coopers: 40
  • Copper, Brass, Tin, Zinc, and Lead Workers: 19
  • Copyists: 13
  • Cutlers: 11
  • Fabricworkers: 31
  • Farrier: 132
  • Furriers: 8
  • Glassworkers: 42
  • Gunsmiths: 29
  • Harness-Makers: 13
  • Hatters: 25
  • Hosiery Workers: 9
  • Jewelers: 16
  • Leatherwrights: 37
  • Locksmiths: 14
  • Matchstick makers: 21
  • Musical Instrument Makers: 19
  • Painters, Structures and Fixtures: 17
  • Paper Workers: 20
  • Plasterers: 18
  • Pursemakers: 22
  • Roofers: 14
  • Ropemakers: 13
  • Rugmakers: 13
  • Saddlers: 25
  • Scabbardmakers: 33
  • Scalemakers: 15
  • Scientific, Surgical, and Optical Instrument Makers: 9
  • Sculptors, Structures and Fixtures: 13
  • Shoemakers: 12
  • Soap and Tallow Workers: 47
  • Tailors: 75
  • Tanners: 18
  • Upholsterers: 20
  • Watchmakers: 18
  • Weavers: 39
  • Whitesmiths: 11

Merchants

  • Adventuring Goods Retellers: 9
  • Arcana Sellers: 9
  • Beer-Sellers: 20
  • Booksellers: 22
  • Butchers: 35
  • Chandlers: 40
  • Chicken Butchers: 35
  • Entrepreneurs: 14
  • Fine Clothiers: 36
  • Fishmongers: 33
  • Florists: 8
  • Potion Sellers: 23
  • Resellers: 57
  • Spice Merchants: 18
  • Wine-sellers: 25
  • Wheelwright: 20
  • Woodsellers: 13

Service workers

  • Bakers: 92
  • Barbers: 64
  • Coachmen: 19
  • Cooks: 57
  • Doctors: 29
  • Gamekeepers: 21
  • Grooms: 11
  • Hairdressers: 47
  • Healers: 40
  • Housekeepers: 40
  • Housemaids: 81
  • House Stewards: 42
  • Inns: 13
  • Laundry maids: 27
  • Maidservants: 46
  • Nursery Maids: 25
  • Pastrycooks: 40
  • Restaurateur: 60
  • Tavern Keepers: 66

Specialized Laborer

  • Ashworkers: 19
  • Bleachers: 12
  • Chemical Workers: 8
  • Coal Heavers: 30
  • In-Town Couriers: 30
  • Long Haul Couriers: 30
  • Dockyard Workers: 29
  • Gas Workers: 6
  • Hay Merchants: 11
  • Leech Collectors: 39
  • Millers: 32
  • Miners: 32
  • Oilmen and Polishers: 21
  • Postmen: 35
  • Pure Finder: 18
  • Skinners: 38
  • Sugar Refiners: 8
  • Tosher: 22
  • Warehousemen: 42
  • Watercarriers: 29
  • Watermen, Bargemen, etc.: 40

Skilled Laborers

  • Accountants: 17
  • Alchemist: 20
  • Clerk: 27
  • Dentists: 14
  • Educators: 40
  • Engineers: 19
  • Gardeners: 14
  • Mages: 10
  • Plumbers: 14
  • Pharmacist: 16
  • Professors: 6
  • Scientists: 10
  • Wizards: 6

Civil Servants

  • Adventurers: 13
  • Bankers: 18
  • Civil Clerks: 30
  • Civic Iudex: 16
  • Consultants: 9
  • Exorcist: 29
  • Fixers: 16
  • Kami Clerk: 25
  • Landlords: 24
  • Lawyers: 16
  • Legend Keepers: 24
  • Militia Officers: 173
  • Monks, Monastic: 43
  • Monks, Civic: 42
  • Historian, Oral: 32
  • Historian, Textual: 16
  • Policemen, Sheriffs, etc.: 34
  • Priests: 60
  • Rangers: 18
  • Rat Catchers: 20
  • Scholars: 21
  • Spiritualist: 27
  • Slayers: 7
  • Storytellers: 52
  • Military Officers: 46

Cottage Industries

  • Brewers: 42
  • Comfort Services: 51
  • Enchanters: 16
  • Herbalists: 15
  • Jaminators: 43
  • Needleworkers: 43
  • Potters: 23
  • Preserve Makers: 40
  • Quilters: 19
  • Seamsters: 69
  • Spinners: 40
  • Tinker: 15
  • Weaver: 33

Artists

  • Actors: 14
  • Architects: 5
  • Bards: 20
  • Costumers: 8
  • Dancers: 15
  • Drafters: 9
  • Engravers: 11
  • Fine Furniture Carpenters: 6
  • Glaziers: 14
  • Inlayers: 13
  • Musicians: 38
  • Painters, Art: 7
  • Playwrights: 14
  • Sculptors, Art: 12
  • Wood Carvers: 46
  • Writers: 51

Produce Industries

  • Butter Churners: 47
  • Canners: 44
  • Cheesmakers: 46
  • Ice Merchants: 6
  • Millers: 30
  • Picklers: 21
  • Smokers: 17
  • Stockmakers: 15
  • Tobacconists: 20
  • Tallowmakers: 30

5275 of Grö Fehya Hadfow's population work within a Foundational Occupation.

7629 of Grö Fehya Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 971 (7%) are noncontributers.

Points of Interest

Grö Fehya Hadfow is surrounded by dangerous terrain: miasmatic swamps, perilous crevasses, radioactive badlands, a pocket of or some other harmful topography. Grö Fehya Hadfow might prefer the defensive potential of the terrain here, or have found a precious resource worth the danger. The terrain might have formed at some time since the founding, with the citizens struggling to make terms with the new danger.

The center of Grö Fehya Hadfow's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the late 2nd century an otherwise minor earthquake shifted Brook Eastern. The resulting flood was isolated to the area around Grö Fehya Hadfow, which was swallowed by the waters for several days. Grö Fehya Hadfow lost 210 people, 363 livestock, and 79 buildings in the disaster. The disaster is remembered as the Terror Drownings.

History